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Crowds (Houdini) Senior/Lead

LMN VFX

Contract

On Site

Job description

What does it mean to become a Crowds (Houdini) Lead?

  • Define the artistic and technical direction for crowd simulations, reviewing team members' work to ensure quality, realism, and production readiness.
  • Oversee the creation of large-scale crowd simulations, procedural agents, and behavioral systems that support the creative vision and technical requirements of each project.
  • Plan, assign, and monitor team workload to ensure crowd deliverables are completed on schedule and meet production milestones.
  • Collaborate closely with Animation, Layout, Lighting, FX, and other departments to ensure seamless integration of crowd assets throughout the production pipeline.
  • Identify and resolve creative and technical challenges while maintaining efficient workflows and optimizing simulation performance.
  • Drive continuous improvements to crowd pipelines, procedural tools, automation, and team knowledge through R&D and knowledge sharing.
  • Demonstrate strong leadership or teamwork, great communication, organizational, and problem-solving skills while performing effectively under production deadlines.

Job requirements

  • Minimum 4–6 years of professional experience creating crowd simulations or FX (houdini).
  • Expert proficiency in Houdini, with proven experience building procedural crowd systems, agent behaviors, and large-scale simulations.
  • Strong understanding of procedural workflows, crowd behaviors, agent rigging, animation blending, and simulation optimization.
  • Experience developing production-ready crowd assets, digital humans, or creature simulations with a focus on scalability and performance.
  • Solid understanding of production pipelines and collaboration across Animation, Layout, FX, Lighting, and Compositing departments.
  • Strong troubleshooting, analytical, and problem-solving skills with the ability to develop efficient technical solutions.
  • Experience developing tools or workflow automation using Python, VEX, or HScript is a strong plus.
  • Familiarity with physically based simulations, locomotion systems, or MASSIVE is a plus.
  • Experience leading, mentoring, or reviewing the work of other Crowd artists in a production environment is a plus.

Job information

Education

Senior High School

Experience level

Mid Senior Level

Minimum experience

4 years

Gender

No Qualification

Published date

12 Aug 2026

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