Job description
- Create high-quality, photorealistic digital matte paintings and 2.5D/3D environment extensions for film and animation projects.
- Extend, clean up, and modify live-action background plates to seamlessly match set photography, lighting, and camera movement.
- Collaborate closely with the Lead DMP, Compositing, and Lighting teams to deliver production-ready assets and utility passes (mattes, depth, lighting passes).
- Maintain visual continuity, correct color space management (e.g., ACES), and shot-to-shot consistency while meeting tight deadlines.
- Prepare matte paintings for projection, splitting layers correctly (foreground, midground, background) for the Compositing team.
Job requirements
- Strong artistic foundation with an advanced understanding of cinematic lighting, perspective, scale, atmosphere, and photorealism.
- Proven proficiency in Photoshop, alongside strong working knowledge of Nuke (for projection setups) and Blender/Maya (for 3D base geometry and layout).
- Highly organized file management (clean PSD structures) for smooth hand-offs to the Compositing department.
- Ability to adapt quickly to client feedback and maintain high visual quality under production constraints.
Portfolio Requirements
- Selection of high-quality environment matte paintings and LookDev concepts showing mood and lighting variations.
- Process breakdowns illustrating the pipeline from 3D block-out / rough sketch to photo-bashing and final polish.
- Clear visual proof of layer separation and projection readiness.
- Link to an organized online portfolio or demo reel (ArtStation, Vimeo, personal website).