Job description
- Work in a fast-paced, collaborative production environment to create high-quality, production-ready 3D models.
- Produce assets with efficient topology and clean UV layouts, ensuring they meet the needs of other departments such as Rigging, Layout, and Lookdev.
- Maintain consistency and attention to detail while meeting project deadlines.
Job requirements
- Strong foundational knowledge of subdivision modeling and clean topology.
- Basic understanding of organic sculpting workflows.
- Proficiency in at least one 3D software (Autodesk Maya, 3ds Max, or equivalent).
- Solid artistic sense with a good understanding of form, scale, proportion, and silhouette.
- Ability to follow naming conventions and adapt to a production pipeline.
- Strong attention to detail and eagerness to improve.
- A team player with good communication and collaboration skills.
- Eager to learn new skills and techniques, and able to work under supervision.
- Calm under pressure and able to meet production deadlines.
- Knowledge of texturing and shading (PBR/non-PBR) is a plus.
Portfolio Requirements:
- A compilation of your best 3D asset work, including beauty renders, clay renders, and wireframes → showing the modeling, texturing, and shading process.
- An online portfolio (ArtStation, personal website, etc.) with a clean and professional presentation.